AI Adoption Accelerator hero
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AI Adoption Accelerator

I led a 5-person cross-functional team as a part of my capstone project at Northwestern University sponsored by CGI to design an AI adoption platform that turns AI learning from a mandated training into a workflow habit. End-to-end ownership across research, product strategy, design, and business model. Drove 70%+ sustained user adoption in pilot, shipped to development the week after final delivery.

Due to NDAs with CGI, some specific product details, exact metrics, and internal process names have been generalized or omitted.

Role

Product Designer Associate Manager

Team

5 cross-functional members

Timeline

Oct 2025 – May 2026 Northwestern capstone

Skills

Product Strategy & Design Market Research Business Model

Context

AI investment is up. Adoption isn't.

Despite widespread investment in AI tools across enterprises, adoption stays low. The signals show up everywhere once you look:

↩️
Login then leave Employees try AI tools, don't return after the first session.
📚
Training off-workflow Programs exist but live disconnected from where work actually happens.
📉
No ROI signal Leaders can't tie investment to measurable behavior change.

The core gap isn't access to AI tools. It's sustained, effective adoption. Most existing solutions treated this as a training problem. We saw it as a behavioral one.

Research

What we thought was the problem wasn't the problem.

Three phases of discovery

We started where the assumptions lived: industry articles, adoption-trend reports, and a stakeholder session with the CGI consultant developing the underlying framework. That grounded our hypotheses before we talked to anyone.

01

Secondary research

Industry adoption reports, AI training literature, and a stakeholder session with the CGI consultant who'd developed the foundational behavioral framework.

Desk + sponsor
02

Round 1 interviews

Five working professionals across industries via DScout. Goal: understand the real barriers to AI adoption, not the assumed ones.

5 generalists
03

Round 2 interviews

Six professionals piloting a manual, fragmented version of a similar solution. Split evenly between high and low-engagement users.

6 pilot users

The reframe

Research whiteboard from the team's synthesis session
Research synthesis whiteboard, where the assumed barriers met the real ones

Going in, we assumed the barrier was resistance to AI. Research showed something different. Users were curious and willing, but time-constrained. The tools didn't give them a reason to return after first use because they weren't embedded in day-to-day work.

Getting users to start at all was the first failure point. Whatever came before "try the tool" was already losing them.

"I keep meaning to log in. I just never get to it during the workday."

R1 Participant · Marketing

Initial novelty faded fast. AI learning became another competing task, not part of the workflow.

"It started feeling like another mandatory training. I dropped off."

R2 Participant · Engineering

Users who stuck around were driven by practical utility and social validation, not incentives or mandates.

"I kept using it because it actually helped with the report I was writing."

R2 High-engagement user

Most existing solutions treated this as a training problem. We saw it as a behavioral one.

Research-driven personas

Three archetypes, three failure modes.

From the interviews, three distinct archetypes emerged, not demographic segments, but behavioral patterns based on how people relate to AI at work. Each one maps to a different failure mode of existing training.

The Eager User

Priya

Senior Product Manager

AI relationship Power user on personal devices, untouched at work
Training is built for beginners. I'm not a beginner.

Design implication Role-specific quests tied to real PM workflows. Peer recognition as motivator.

The Frozen User

Yuki

Product Designer

AI relationship Overwhelmed, not afraid — paralyzed by pace of change
Too many options. No clear starting point.

Design implication Gentle onboarding, small first tasks, peer activity visible by default.

The Advanced User

Marcus

Senior Backend Engineer

AI relationship 14 months deep, bored by existing training
Prompt Engineering 101 is beneath me.

Design implication Leaderboards, harder challenges, visible mastery progression.

How each archetype bounced off existing training

Priya Eager
What she tried Opened the company AI training video.
How she bounced Watched 4 minutes. Closed the tab. Never returned.
Yuki Frozen
What she tried Bookmarked 17 AI tutorials across browsers.
How she bounced Watched zero. Felt further behind every week.
Marcus Advanced
What he tried Got assigned a Copilot 101 course by HR.
How he bounced Laughed, closed it, forgot it existed.

Research synthesis

From 5 sessions to 1 problem statement.

Hundreds of sticky notes clustered into five themes: Participants, Onboarding, Learning, Motivation, and System. The synthesis surfaced one through-line, existing training treats everyone the same, in a domain where everyone is different.

Affinity board from research synthesis

Affinity board from research synthesis · adapted from the original session notes.

The solution

Behavioral science, not training.

Three principles that shaped every decision

01

Identity over instruction

Never say "learn AI." Say "be the PM who brought the angle nobody else thought of." When a task aligns with identity, compliance becomes desire.

02

Fit the person, not the role

Two PMs can have completely different learning styles and motivations. Role is one input. Learning style, motivation, encouragement, and skill level are equally important.

03

Prove behavior, not completion

Course completion is a vanity metric. The only metric that matters: did people actually change how they work? Every design decision must create data that answers that question.

The platform sits on CGI's AI Adoption Framework, which fuses habit psychology, behavioral science, and gamification. The framework lets us meet employees where they are, instead of forcing another mandated training on them.

Where habit psychology, behavioral science, and gamification overlap

The design challenge

How do we translate this behavioral framework into a product employees would genuinely want to open, inside their daily workflow, rather than another mandated training tool?

Four layers, one product

The platform is a centralized, role-specific dashboard integrating learning journeys, tool access, social validation, and performance tracking, all informed by behavioral science.

01
Behavioral assessment

Profile each user across 6 psychological dimensions before they start.

02
Seamless onboarding

Role-specific. No generic AI 101 detour for someone who already uses Copilot.

03
Gamified challenges

Daily, role-tailored AI tasks that fit inside actual work, not on top of it.

04
Social system

Peer validation and visibility. The retention engine.

Where we focused the MVP

Drop-off happened on day zero and weeks three through six. We prioritized the onboarding and challenge loop as MVP focus, going deep on the one thing users interact with every single day rather than spreading effort across all four layers. Retention beats completeness when the system fails to sustain engagement past the first month.

How users actually think about it

We ran a card-sorting exercise with 5 engineers and designers from CGI's pilot program before making any IA decisions. Users consistently grouped the experience around two things: a command center for getting things done, and a social layer for learning from peers.

Card sorting and IA
Card sorting with 5 pilot users informed the IA: Home for progress + training, Profile for AI-tool access

That mental model shaped MVP structure directly: Home for high-level progress and training, Profile as the launchpad to every licensed AI tool. We built the structure users already had in their heads.

Key flows

Two dimensions, no static learning paths.

Competitor analysis showed most existing tools offered one-size-fits-all experiences, which fail to sustain engagement. People differ in how they learn, what topics interest them, and how they respond to change.

So we designed personalization across two dimensions:

Role type

Determines content

  • Functional roles · Marketing, HR, Finance challenges
  • Technical roles · Engineering, data, ML challenges
  • Hybrid roles · PM, design, strategy challenges
  • Workflow-anchored · Each challenge sits inside a real task
Behavioral profile

Shapes format and reward

  • Self-Determination Theory · autonomy, competence, relatedness
  • HEXAD · 6 player-type motivators
  • Lewin's Change Theory · readiness for change framing
  • Combinatorial · personalization without N×M static paths

Core features

Six features, one personalization engine.

Every feature reads from the same behavioral profile: role, learning style, motivation type, encouragement preference, and skill level. The product surfaces what each person needs without ever asking them to configure it.

01

Behavioral intake

Five-question onboarding that maps role, learning style, motivation, encouragement, and goals. Under 10 minutes, no configuration.

02

Personalized learning path

The system generates a unique trajectory per person and adapts weekly based on completion speed, reflection quality, and engagement.

03

Weekly quests

Real tasks in the user's actual workflow, framed by archetype. Identity over instruction, every time.

04

Skill radar

Six dimensions tracked over time. Visible, measurable growth week over week, weighted heavier for advanced users.

05

Peer activity feed

What teammates are trying, completing, and sharing. The social proof layer that turns frozen users into doers.

06

Proof dashboard

For L&D leaders. Behavior change metrics, team adoption rates, exportable reports. The buyer answer to "what did we get?"

Information architecture

Built around two mental models, validated by card sorting.

Interviews surfaced one structural truth: employees and L&D leaders think about the same product in opposite ways. Employees think in growth; leaders think in outcomes. The IA had to serve both without compromising either.

To validate the split, we ran card sorting with 12 participants on one persistent disagreement: where should leaderboards, badges, and XP live? A dedicated Achievements tab felt disconnected from the work. Scattered across every screen felt noisy. The placement that won was contextual, XP on the dashboard, badges at quest completion, leaderboard in Community, so each element appears at the moment of relevance.

The shipped IA reflects both mental models. Employees navigate by growth (Home, Path, Quests, Community). L&D leaders get their own surface (Admin) without polluting the employee experience.

AI Accelerator
01
Home

Personalized dashboard, active quest, peer activity, upcoming events.

02
My Path

Individual trajectory, skill radar across six dimensions, upcoming challenges.

03
Quests

Task library, filtered by role, skill level, and quest type.

04
Community

Peer discussions, mentor threads, team activity, leaderboards.

05
Admin

L&D-only proof dashboard. Behavior change metrics, adoption rates, exportable reports.

User flow

The weekly engagement loop.

The returning-user flow is the spine of the product. The notification provides the prompt, the dashboard provides motivation, and the quest provides ability. Fogg's three-factor model in product form.

01 · PROMPT Weekly nudge 02 · OPEN Dashboard 03 · MOTIVATION Progress & peers 04 · ABILITY Start a quest 05 · REFLECT Log & loop back 3-minute loop · designed for retention, not session length

Weekly engagement loop · adapted from production flow diagrams.

Wireframing exercise

Three fidelities, three different jobs.

Each fidelity served a different purpose. Paper sketches eliminated layout candidates. Grayscale Figma evaluated structure without visual distraction. Hi-fi tested the real Carbon-styled experience.

01 · Paper
Layout exploration

12 dashboard layouts sketched in a single afternoon. Team review eliminated 8 based on hierarchy issues.

→
02 · Grayscale
Structure & flow

Final 4 candidates built in Figma without color or imagery. Internal usability tests narrowed to two.

→
03 · Hi-fi
Real components

Built with the AI Accelerator design system. Side-by-side comparison surfaced the 2-second faster sticky banner.

Hi-fi prototypes

The shipped experience.

Click any feature on the left to preview its hi-fi screen. Seven screens covering the full employee loop, dashboard, queue, quest path, challenge brief, AI chat, video lesson, and the celebration moment.

Home dashboard
Quest queue
Quest path
Challenge brief
AI chat
Video lesson
Quest complete

Personalized hub with active quest in the center, skill radar on the right rail, and trending peer discussions below.

Drag-to-reorder upcoming quests. The 5-quest limit prevents overwhelm while keeping a rolling commitment.

Gamified progression with locked future steps. Active challenge is highlighted, completed steps mark green.

Quest framing, submission requirements, and a coach tip in one screen. The AI challenge sets the task.

In-product AI thought partner with persistent coach tips in the right rail so flow never breaks.

Time-coded transcript synced to the video. Key takeaways and scratch notes live in the right rail.

Celebration moment with badge, XP, streak update, AI feedback summary, and next-quest prompt.

Design system

A design system, built token-first.

Carbon was the north star for documentation rigor and structure. AI Accelerator went token-first instead of components-first, so theming and dark mode are native from day one, not retrofitted.

Two-frame documentation model

For developers

Style frame

Exact token names, dimensions, spacing values, color references, CSS custom properties, and code snippets. Implement without inspecting a single node.

For designers

Usage frame

When to use this component vs. alternatives. Do / don't, accessibility requirements, composition rules, ARIA attributes, keyboard navigation.

Business strategy

A behavioral product needs a business frame.

Market sizing, willingness-to-pay validation, distribution strategy, and pilot outcomes, each product decision had a business question attached.

Market sizing

TAM
$5.2B

Global enterprise AI adoption + behavioral training market.

SAM
$290M

U.S. + Canada companies, 500+ employees, in Tech, Finance, Retail, and Healthcare actively struggling with AI adoption.

SOM
$5.5M/yr

Year-2 target: 20 customers via CGI's distribution channel into enterprise clients.

Distribution Strategy

Deploy first inside CGI, let CGI consultants experience the product, then use that as a credibility-earning distribution channel into CGI's enterprise clients. Internal results become external proof.

Pricing

Per-seat SaaS, annual subscription. Straightforward for enterprise procurement, scalable across teams. There's a market shift toward hybrid pricing as AI usage costs swing, but the platform's value scales with human participation, not AI usage. Seat-based stays clean.

Initial hypothesis was $20/seat/month based on the landscape. Willingness-to-pay research with ~75 enterprise buyers (VPs and Heads of Product) came back at $40/seat/month. The market valued behavioral outcomes more than we'd assumed.

Hypothesis
$20
/seat/month
Validated
$40
/seat/month

Value scales with human participation, not AI usage. Seat-based stays clean.

Defensibility

Two things make this hard to displace.

🧠

Behavioral science is hard to bolt on

Not a feature a generic LMS vendor can ship in a sprint. The framework took years to develop and required cross-disciplinary depth in psychology, change management, and product.

📈

Every interaction sharpens the model

Personalization compounds. The longer a customer runs the platform, the more accurate it gets and the higher the switching cost. Cohort flywheel.

The longer the platform runs, the more accurate it gets and the harder it is to displace.

Positioning

The platform is for the employee, not the buyer. Every UX and brand decision flows from one line:

Make AI adoption feel human.

Not a training mandate. Not another tool IT sent. We enter the market through CGI's consulting network, earning credibility through internal results before selling externally.

Beyond AI

The AI adoption wave won't last forever. The behavioral engine underneath the product isn't specific to AI. The same system can drive adoption for any new tool, process, or organizational change where the bottleneck is human behavior, not technology.

As the market evolves, the content changes. The core stays.

Actual impact

From the six-week pilot.

In enterprise training, engagement typically drops off by week two or three. The CGI sponsor pilot ran for six weeks. Engagement held through week six, validation that personalization works when it adapts to identity, not just role.

ENGAGEMENT W1 W2 W3 W4 W5 W6 AI Accelerator Typical

Pilot engagement curve · representative chart, original benchmark data under NDA.

Willingness to pay

103 survey responses. Three buyer segments. Three pricing tiers.

Cluster analysis surfaced three distinct buyer segments with different price sensitivities and feature priorities. We mapped our pricing tiers to those segments directly. The product and design system are structured to support tier differentiation, the component library includes elements for all three tiers with gating logic built into the design patterns.

Starter $35/seat/mo

For pilot teams testing AI adoption

  • Core quest library
  • Skill radar
  • Basic L&D dashboard
Growth $50/seat/mo

For organizations scaling AI adoption

  • Everything in Starter
  • Persona-based personalization
  • Behavior-change analytics
  • Team leaderboards
Enterprise $65/seat/mo

For L&D leaders proving ROI

  • Everything in Growth
  • Proof dashboard & exports
  • Custom quest authoring
  • SSO & SCIM

Reflection

AI adoption sits at four disciplines at once.

Product design, behavioral science, change management, and organizational psychology. Pulling on any one thread pulls the others. That intersection is what made this work compound: the same year that taught me to size a market also taught me to design for the employee, not the buyer.

The numbers landed alongside the insights. 70%+ sustained user adoption in pilot. Validated $40/seat WTP across 75 enterprise buyers. A 9-month roadmap, an authored PRD, and an A/B testing system that translated user feedback into rapid iteration cycles. The platform shipped to development the week after final delivery and is advancing into production within enterprise contexts.

Three takeaways I'm carrying forward

01

The reframe was the unlock

The moment we saw users were curious but time-constrained, every design decision got easier. Reframing this as behavioral, not training, was the most leveraged move of the project.

Problem framing
02

Strategy is a designer's tool

Pricing, market sizing, positioning all shaped what went into the product. The strategic layer wasn't a separate workstream. Every UX decision had a business question attached.

Cross-functional
03

The hardest calls were about scope

Not visual or interaction-level. The hardest decisions were sequencing, scope, and what to leave out to keep the system focused on the moment of activation.

Discipline

The product I want to be a strategist for is the one where empathy and analytical rigor are the same muscle.